Rules for Cats Who Have to Run a House Part 2 Read Part 1 4. Sleeping
As mentioned above, in order to have enough energy for playing, a cat must get plenty of sleep. It is generally not difficult to find a comfortable place to curl up. Any place a human likes to sit is good, especially if it contrasts with your fur colour. If it's in a
sunbeam or near a heating duct or radiator, so much the better. Of course, good places also exist outdoors, but have the disadvantages of being seasonal and dependent on current and previous weather conditions such as rain. Open windows are a good compromise.
A) Snoring is not a talent unique to humans; if the cat is sharing a bed with two humans, the well skilled cat can cause one of the humans to be blamed/swatted/smacked for the deed by the other.
B) If your humans don't let you into the bedroom at night, make them suffer for it. Even if they give you a nice warm room of your own to sleep in at night, with a catflap to the outside world, that just isn't good enough. There are several ways of registering your
disapproval.
a) Trash the room they give you to sleep in. After all, the humans don't sleep in it, so why should you?
b) Fight noisily with other cats in the neighbourhood, just outside their bedroom window. Make sure that you appear in the morning with as many fresh scars as possible. Spend some time perfecting an aggrieved "Well, I wouldn't have all these injuries if you only let
me sleep in the bedroom at night" expression.
c) When they finally rise and take a shower or a bath, locate the appropriate drain pipe and yowl up it. That amplified and disembodied "Meow" is sure to surprise them, as is the length of time you can do this without getting hoarse.
d) When they finally come downstairs, and call for you, refuse to use the catflap to enter the house. There's a perfectly good front door they can open. Of course, if they should anticipate you by opening the front door and calling, ignore them. You should only appear
by the front door and yowl once they've closed it again.
5. Play
This is an important part of your life. Get enough sleep in the daytime so you are fresh for your nocturnal games. Below are listed several favourite cat games that you can play. It is important though to maintain one's Dignity at all times. If you should have an
accident during play, such as falling off a chair, immediately wash a part of your body as if to say "I MEANT to do that!" It fools those humans every time.
5.1 Games
a) "Catch Mouse". The humans would have you believe that those lumps under the covers are their feet and hands. They are lying. They are actually Bed Mice, rumoured to be the most delicious of all the mice in the world, though no cat has ever been able to catch one.
Rumour also has it that only the most ferocious attack can stun them long enough for you to dive under the covers to get them. Maybe YOU can be the first to taste the Bed Mouse!
b) "King of the Hill": This game must be played with at least one other cat. The more, the merrier! One or both of the sleeping humans is Hill 303 which must be defended at all costs from the other cat(s). Anything goes. This game allows for the development of unusual
tactics as one must take the unstable playing theatre into account.
Warning: Playing games (a) and (b) to excess will result in expulsion from the bed and possibly from the bedroom. Should the humans grow restless, immediately begin purring and cuddle up to them. This should buy you some time until they fall asleep again. If one
happens to be on a human when this occurs, this cat wins the round of King of the Hill.
c) "Tag" (Also known by humans as "Charge of the Light Brigade"): Obviously this game also requires two or more cats, and may include a dog as well. One cat is "it". The other(s) chase him around the apartment until they catch up to him. Then follows the "Scrum",
after which the cat who caught the other becomes "it" and is chased around. Great fun, but has the greatest potential for loss of Dignity from maneuvers such as the Throw Rug Wipeout and the Non-Carpeted Floor Skid. Whenever such a situation occurs, all feline participants must immediately
wash themselves. Dogs are generally too stupid to do this and may continue to play. In this case, the dog automatically becomes "it" and should be subjected to the Pileup.
d) "Tube Mouse": This is a game played in the bathroom. Next to the Big White Drinking Bowl is a roll of soft white paper which is artfully attached to the wall so that it can spin. Inside this roll is the Tube Mouse. When you grab the paper, the Tube Mouse will spin
frantically as it tries to escape from you. When the Mouse is exposed, it dies of fright and stops spinning. But that's OK because you now have a great new toy to pounce on, play with, and shred! Part two of the game is to make the angry human believe that the other cat did it. This is
related to another fun game, "Snowstorm", in which you try to make it look like a blizzard has occurred in the room. You can track shreds all over the house for greater enjoyment. Be warned that this variant often results in the coming of the Vacuum Monster.
e) "Fetch": Only dogs will run after a ball or stick that humans throw, take it back to them, and continue doing this until they drop. As established earlier, dogs are not bright. A dignified cat MAY fetch a ball for its human, but if the human persists in continually
throwing the ball away, assume that the human truly does not want it, and leave it.
f) "Kibble Soccer": Any number of cats can play. The game begins when the referees go to bed. The player runs to the bowl where the dry cat food is kept, and executes a "place-kick." The player does this by attempting to kick one kibble from the bowl with a paw. Using
the nose and tongue ("heading") is allowed, but this is considered bad form. Often the bowl must be tipped, rocked or rattled. Once the kibble is out of the bowl and in play, the player proceeds to bat it around the room as quickly as possible. This is accomplished with short alternating
swipes with the front paws, running behind it as it moves (this is also known as the "kibble dribble"). If the kibble gets stuck at the intersection of two walls, the player must attempt to put it back into play with a "corner kick."
If the kibble is still on the playing field after 30 seconds, the player is awarded a point. She is then allowed to eat the kibble, after which she returns to the bowl to put the next one into play. No points are awarded for kibbles that are kicked out of the playing
area (under the stove, behind the refrigerator, etc.). These are left for the cockroaches, and other spectators. The player must put a new kibble into play.
For equipment, any dry kibble will work, although Science Diet round kibbles roll particularly well. The referees control the pace of the game by waking up (usually after the first few points have been scored) and imposing obstacles between the player and the kibbles.
The referees do this by placing covers on top of the bowl, placing the bowl on a counter top or shelf, or otherwise hiding it. An advanced player is measured by the degree of ingenuity displayed in overcoming the obstacles between herself and the kibbles and resuming the game.
The game ends when all the kibbles are eaten or out of the playing field, or when a referee puts the player in the penalty box.
Next edition ... "Rumpus Raising"
Submitted by Jordie, Emmitsubrg, Md.
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